Hi! I’m Chai Luanzon

I’m a Designer specialising in UX/UI and Visual Design.

Currently in my final year of Bachelor of Information Technology,

Majoring in UX Design @The University of Queensland

LEARN MORE

In Logo Blue Vector

CV

Chai Luanzon

UX Designer

I thrive on collaboration and believe in the power of interdisciplinary ​teamwork to drive innovation. Whether I'm sketching wireframes, ​conducting usability tests, or iterating based on feedback, my goal is ​always to create products that not only meet users' needs but ​exceed their expectations.


When I'm not immersed in pixels and prototypes, you can find me ​exploring the great outdoors, experimenting in the kitchen, or seeking ​inspiration in art galleries and design forums.

Thank you for visiting my website. I'm excited to connect with fellow ​design enthusiasts, collaborators, and potential clients who share my ​passion for creating meaningful experiences in the digital world. Let's ​embark on a journey to shape the future of UX together.


Feel free to reach out—I'd love to hear about your project ideas, ​collaborate on exciting opportunities, or simply chat about all things ​design!


EXPLORE MY PROJECTS

A B O U T M E

A B O U T M E

A B O U T M E

A B O U T M E

Case Studies of

DIFFERENT PROJECTS

APP DESIGN

Designed a high-fidelity prototype for a ​university app that offers a platform for ​students to access key academic ​information as well as connecting with ​their peers

Adobe XD

GAME DESIGN

Collaborative game project involving 50 ​students but I was responsible for ​crafting the death screen, pause menu ​and player guide interface, offering clear ​instructions for player understanding and ​enjoyment of the game

PixilArt

GitHub

DIGITAL PROTOTYPI​NG

Developed a digital prototyping to test ​user engagement for both the game and ​the controller. Conducted a total of 3 ​iterations to ensure that the controller ​and the game deliver an immersive and ​engaging user experience.

Unity

Arduino

Y2K Aesthetic Elements
Y2K Aesthetic Elements
Y2K Aesthetic Elements

UQ Assist

Designed a high-fidelity prototype for a university app that offers a platform for students to access key academic information ​as well as connecting with their peers.

My Role

Research & ​Design

Project

Group

(5 members)

Tools Used

Adobe XD

User Research

Design Process

Prototype

Final Outcome

Key Learnings

Timeline

2 Weeks

A thoughtful woman with a question.

Problem Statement

Design and develop an application that will be used to support and provide guidance to first ​year students by collating key information and functions of some existing systems, along ​with new ones, in one place as well as providing students an opportunity to connect and ​interact with other students.

How Might We Questions

01

How might we make key information and functions from current UQ systems to create a seamless and intuitive ​user experience for first-year students?

02

How might we facilitate social connections and interactions among first-year students through the application to ​build a supportive community?

03

How might we reduce the confusion and frustration first-year students experience with multiple systems?

Hand-drawn Woman Examining Test Results

User Research

Existing Solutions

UQ Blackboard

User Research

Design Process

Prototype

Final Outcome

Key Learnings

Advantages

  • All information in one place
  • Unique login that links with all other UQ services
  • Linked with course content along with assessment submission
  • Updates are shown on home page
  • Colours link to university and make it easily recognisable to ​the user



Disadvantages

  • Many features are unused/not known about
  • ‘Clunky’ design
  • Frequent outages and updates
  • No link to timetable system
  • No automated assessment deadline updates


UQ First Year Facebook Group

Advantages

  • Facebook Group with 9.3k members
  • Updated yearly (i.e., name of group is changed)
  • Public and accessible to anyone
  • Members are not removed from group so audience grows ​each year (unless users remove themselves)
  • Place for users to meet people, join course chats, organise ​social events etc.


Disadvantages

  • Not limited only to first years (members are not ​removed)
  • A public group online so anyone can join
  • Some repetitive posts (e.g. ‘pls add me to chat for ​**course code**’)
  • No filtering of members when they add (i.e. user’s ​current year / information,


Stakeholders

Meet Stakeholders Isolated Cartoon Vector Illustrations.

First Year Students

  • Transition support
    • Academic support
    • Social Support
  • An outlet where students can engage with each ​other without teaching staff expectations
  • Clear, simple, and easy to use interface


Clubs and Societies

  • A space for clubs to advertise their club/society
  • Find like-minded students to join their ​club/society
  • Encourage engagement amongst students


Staff

  • A system to quickly alert students of any crucial updates regarding: Current construction (and how it may impact ​students), Events, COVID plans, Program information
  • Students to feel more informed with a more reliable way of informing them (e.g. phone notification as opposed to ​emailing)
  • A safe platform for students


Personas

Name: Lizelle Milan

Age: 17

Occupation: Student + Works part-time at McDonalds

Description: Born in Thailand but residing in Brisbane for 15 years.

Interests:

  • Quality Time with Friends
  • Likes watching documentaries
  • Loves traveling
  • Hobbies includes dancing and swimming

Typical Day:

  • Begins with social media browsing
  • Attends classes
  • Visits library with friends afterschool
  • Works 5 hours on weekends

Future Goals:

  • Plans to study Archaeology at the University of Queensland to pursue a career in research and community support.
  • Eager to meet new people and engage in social communities, anticipating the transition from high school to university.
korean oppa

Name: Robert Daniels

Age: 29

Occupation: Course Coordinator

Description: He is known for his unorthodox teaching approach in software programs.

Interests:

  • Loves teaching code and Maths
  • Enjoys cycling and outdoor exploration
  • Likes to share his experience to his students

Typical Day:

  • Early morning bike ride
  • Engage in meetings and classes
  • Supports UQ event fundraising

Future Goals:

  • Potentially pursue a PhD in Mathematics for personal and professional growth

Surveys

UQ Support from faculty

UQ Support from faculty

40%

Almost 40% said No

Research Findings

Design Process

User Research

Design Process

Prototype

Final Outcome

Key Learnings

UX Target Tables

User Class

UX Goal

UX Measure

Measuring ​Instrument

UX Metric

First year, ​casual user

Ease of use


Efficiency in providing ​academic and social ​guidance

User performance, ​usage rate and ​overall satisfaction

User stay on the app ​for a long period of ​time


Less complaints ​about getting lostq

Average time on task


Average app usage


Average complaints

Staff, ​experienced ​user

Usefulness


Ability to inform ​students about crucial ​information / course ​updates

Overall satisfaction


Learnability ​advanced usage

Decrease in emails ​by student regarding ​any confusions

Average participants ​or sign ups


Average class ​attendance

Medium Fidelity Prototype

Teamwork: Creating Medium Fidelity Prototype | Individual Work: Responsible for annotating the Prototype Screenshots

Log In

Home Screen

Chatbox

Settings

Messages

Calendar

Account

Features

1. Consistent Layout and Recognisable Icons - The use of common icons such as lock to represent log in, person icon to ​represent account settings and gear icon to represent app settings is important to the user to ensure they understand the ​purpose of the button. In addition, consistency is an important UX design principle as it provides user-friendliness and ​coherent experience to the user.


2. Consistent headers and use of the colour purple - Each page will include a header to show the user what the page will be ​about. In terms of colour, a purple theme will be used consistently throughout the app to promote the UQ colours.


3. Utilising boxed-filled shapes to represent a button - this shows the user which elements are clickable / has actions.


4. Arrows - The use of arrows are consistently used throughout the app to represent elements that can be expanded into ​other options. In this instance, when the user clicks “English” it will expand to a drop down menu with all the other options ​such as “Chinese” or “Spanish”.


5. Utilising grey font to display subheadings- to guarantee that the user knows the hierarchy of information - the purple ​coloured fonts represent important information whereas the grey coloured fonts represent subheadings / further ​information from the heading. This also explores Visual Hierarchy in UX design principles as it displays the most important ​elements on the page using variation in colour.


Collaboration and Teamwork

  • Actively participated in brainstorming sessions to generate innovative ​ideas and shape design direction.
  • Maintained open communication channels with team members to ​facilitate feedback exchange and idea sharing.
  • Valued input from colleagues and sought feedback through both ​informal discussions and structured sessions.
  • Demonstrated flexibility and adaptability in collaborating with cross-​functional teams and stakeholders.
  • Responsive to changing needs and priorities, ensuring alignment and ​cohesion across team efforts.
  • Fostered a culture of collaboration, contributing to the success of our ​design projects and cultivating a supportive work environment.


Minimal Lined Team High Five

User Testing and Feedback

High Fidelity Prototype